BLOODMONEY!

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    About BLOODMONEY!


    BLOODMONEY! is a horror clicker game developed by ShroomyChrist. It released on August 3, 2025 and is available on browser via https://subwaysurfersonline.io/bloodmoney

    The premise is dark and morally complex: you’re in a situation where you need $25,000 for urgent medical reasons. Along the way, a character named Harvey Harvington appears with an offer: “1 CLICK = 1 DOLLAR.” The catch? Each click involves escalating moral cost— you choose tools that harm Harvey more severely in order to speed up your earning.

    Gameplay & Mechanics

    • Click-to-earn model: You click to generate money toward the $25,000 goal. The more you click, the more money; but the higher the harm to Harvey.
    • Moral choices & escalation: You can purchase various “attack tools” (from mild to severe) which increase the dollars per click but also increase torture/harm to Harvey. Each tool is a one-time purchase. Tools include things like Feather, Needle, Hammer, Scissors, Match, Knife, and Gun with increasing stakes.
    • Multiple endings: Depending on how aggressively you push your clicks and how much you escalate the harm, the game has different outcomes (good, normal, bad) reflecting how ethical or reckless your strategy was.
    • Minimal controls: It’s simple to pick up — mostly clicking, tool choices, and managing the moral trade-offs.

    Tone, Design & Themes

    • The atmosphere is unsettling: it mixes horror + dark humor, meaning that even though you are doing disturbing actions, there are moments that are absurd or satirical.
    • Visual/audio style supports that mood: minimalist animations, eerie tones, contrasting with the comedic or bizarre.
    • The game forces you to think: Every decision has weight, which elevates the tension. It’s not just mindless clicking — the ethical dilemmas are front and center.

    What Makes It Good (and What to Watch Out)

    Strengths:

    • Very strong concept: combining simple mechanics with moral depth is compelling.
    • Replay value: because of multiple endings, people can try different moral paths.
    • Easy to access: the simplicity of controls + browser play makes it approachable.

    Drawbacks / Considerations:

    • Some players may find the moral content disturbing (it is dark).
    • Because the gameplay revolves around clicking and escalating harm, there might be moments of discomfort.
    • If someone expects fast-paced action or complex mechanics, this is more about tension, decision, and psychological effect rather than speed or reflex.

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